/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_OBJECTGRIDLOADER_H
#define ARKCORE_OBJECTGRIDLOADER_H

#include "TypeList.h"
#include "Define.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"

class ObjectWorldLoader;

class ObjectGridLoader
{
    friend class ObjectWorldLoader;

public:
    ObjectGridLoader (NGridType &grid, Map* map, const Cell &cell) :
            i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses(0)
    {
    }

    void Load (GridType &grid);
    void Visit (GameObjectMapType &m);
    void Visit (CreatureMapType &m);
    void Visit (CorpseMapType &) const
    {
    }

    void Visit (DynamicObjectMapType&) const
    {
    }

    void LoadN (void);

private:
    Cell i_cell;
    NGridType &i_grid;
    Map* i_map;
    uint32 i_gameObjects;
    uint32 i_creatures;
    uint32 i_corpses;
};

class ObjectGridUnloader
{
public:
    ObjectGridUnloader (NGridType &grid) :
            i_grid(grid)
    {
    }

    void MoveToRespawnN ();
    void UnloadN ()
    {
        for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
        {
            for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
            {
                GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
                loader.Unload(i_grid(x, y), *this);
            }
        }
    }

    void Unload (GridType &grid);
    template<class T> void Visit (GridRefManager<T> &m);
private:
    NGridType &i_grid;
};

class ObjectGridStoper
{
public:
    ObjectGridStoper (NGridType &grid) :
            i_grid(grid)
    {
    }

    void StopN ()
    {
        for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
        {
            for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
            {
                GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
                loader.Stop(i_grid(x, y), *this);
            }
        }
    }

    void Stop (GridType &grid);
    void Visit (CreatureMapType &m);

    template<class NONACTIVE> void Visit (GridRefManager<NONACTIVE> &)
    {
    }
private:
    NGridType &i_grid;
};

class ObjectGridCleaner
{
public:
    ObjectGridCleaner (NGridType &grid) :
            i_grid(grid)
    {
    }

    void CleanN ()
    {
        for (unsigned int x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
        {
            for (unsigned int y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
            {
                GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
                loader.Stop(i_grid(x, y), *this);
            }
        }
    }

    void Stop (GridType &grid);
    void Visit (CreatureMapType &m);
    template<class T> void Visit (GridRefManager<T> &);
private:
    NGridType &i_grid;
};

typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif
